COD Fashionable Warfare 2 (MW2) Replace 1.04 And Neighborhood Replace Patch Notes

Heads up troopers, the COD Fashionable Warfare 2 Replace 1.04 And Neighborhood Replace have dropped alongside patch notes.

Infinity Ward has been busy behind enemy traces fixing bugs and dolling out cold-hard neighborhood updates for multiplayer.

It’s uncommon we get two large updates in in the future, so let’s get into it:

Name of Obligation: Fashionable Warfare II | Oni Operator Trailer

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Name of Obligation: Fashionable Warfare II | Oni Operator Trailer

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Key Adjustments

Infinity Ward has recognised and stuck a bug the place PlayStation MW2 gamers had a locked sport tile, stopping gamers from accessing the marketing campaign. Though a workaround was recognized by the developer, it’s nonetheless not a great look therefore the MW2 1.04 replace.

When it comes to the MW2 Neighborhood Replace, there’s fairly a bit to digest. Enemy visibility, audio, third-person perspective when aiming down-sights, weapons, UI and a lot extra has been optimised.

COD Fashionable Warfare 2 (MW2) Replace 1.04 Patch Notes

The next MW2 Replace 1.04 patch notes have been taken from the official Name of Obligation Twitter account:

  • Mounted a problem on PlayStation 4 and PlayStation 5 that prevented gamers from accessing the marketing campaign.
  • Mounted a problem on PlayStation 4 and PlayStation 5 that trigger the sport to seem with a lock icon on both platform.

COD Fashionable Warfare 2 (MW2) Neighborhood Replace Patch Notes

The next MW2 Neighborhood Replace Patch Notes have been taken immediately from the Infinity Ward Information web site:

Enemy Visibility

  • Now we have added diamond icons above the heads of enemies. This could make it simpler for gamers to obviously determine opponents within the sport.
  • Moreover, we’ve continued to tweak lighting and distinction for improved enemy visibility.

Audio

  • We’ve shortened the general vary of footstep audio which can permit enemy gamers to get nearer to targets earlier than they’re able to detect footsteps. Now we have additionally continued to tweak teammate footstep audio, which can now be quieter following suggestions from the Beta.
  • The in-world activation sound impact quantity vary for the Useless Silence discipline improve has been drastically decreased.

Third Individual

  • Following suggestions from Beta, aiming down sights will now keep in third individual POV for low-zoom optics. Solely high-zoom optics (starting with the ACOG and better) and particular optics equivalent to Hybrids and Thermals will revert to first individual POV. We imagine this may improve the third individual expertise whereas protecting the gameplay balanced. The suggestions on this mode has been very constructive, and we are going to proceed to discover its use as a modifier.

Weapons

  • Now we have continued to tweak weapons throughout the sport following each suggestions from Beta gamers and sport knowledge. Gamers can anticipate extra specifics on weapon tuning as we proceed to assist post-launch.

UI

  • Now we have been working arduous on quite a few updates to our UI that make accessing and customizing your loadout extra seamless. We’ve made enhancements to navigation of menus and can proceed to optimize our UX.

Motion

  • Slide, ledge dangle, and dive have been additional refined. We’ve additionally addressed some motion exploits following Beta.

Matchmaking

  • Now we have carried out some adjustments that intention to cut back foyer disbandment between matches. We sit up for testing this at a big scale and getting suggestions.

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